<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>弹球</title>
<style>
html, body {
margin: 0;
}
html {
font-family: sans-serif;
height: 100%;
}
body {
overflow: hidden;
height: inherit;
}
</style>
</head>
<body>
<canvas></canvas>
<script>
// 设定画布
const canvas = document.querySelector("canvas");
const ctx = canvas.getContext("2d");
// 设定画布长宽
const width = (canvas.width = window.innerWidth);
const height = (canvas.height = window.innerHeight);
// 生成随机数的函数
function random(min, max) {
return Math.floor(Math.random() * (max - min)) + min;
}
// 生成随机颜色的函数
function randomColor() {
return (
"rgb(" +
random(0, 255) +
", " +
random(0, 255) +
", " +
random(0, 255) +
")"
);
}
// 求
function Shape(x, y, velX, velY, exists) {
this.x = x;
this.y = y;
this.velX = velX;
this.velY = velY;
this.exists = exists;
}
function Ball(x, y, velX, velY, color, size, exists) {
Shape.call(this, x, y, velX, velY, exists);
this.color = color;
this.size = size;
}
Ball.prototype = Object.create(Shape.prototype);
Ball.prototype.constructor = Ball;
Ball.prototype.draw = function() {
ctx.beginPath();
ctx.fillStyle = this.color;
ctx.arc(this.x, this.y, this.size, 0, 2 * Math.PI);
ctx.fill();
};
Ball.prototype.update = function() {
if (this.x + this.size >= width) {
this.velX = -this.velX;
}
if (this.x - this.size <= 0) {
this.velX = -this.velX;
}
if (this.y + this.size >= height) {
this.velY = -this.velY;
}
if (this.y - this.size <= 0) {
this.velY = -this.velY;
}
this.x += this.velX;
this.y += this.velY;
};
Ball.prototype.collisionDetect = function() {
for (var j = 0; j < balls.length; j++) {
if (!(this === balls[j])) {
var dx = this.x - balls[j].x;
var dy = this.y - balls[j].y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance < this.size + balls[j].size) {
balls[j].color = this.color = randomColor();
}
}
}
};
// 恶魔圈
function EvilCircle(x, y, velX, velY, exists) {
Shape.call(this, x, y, velX, velY, exists);
this.color = "red";
this.size = 10;
}
EvilCircle.prototype = Object.create(Shape.prototype);
EvilCircle.prototype.constructor = EvilCircle;
EvilCircle.prototype.draw = function() {
console.log(this.color, this.x, this.y, this.size);
ctx.beginPath();
ctx.strokeStyle = this.color;
ctx.arc(this.x, this.y, this.size, 0, 2 * Math.PI);
ctx.stroke()();
};
EvilCircle.prototype.checkBounds = function() {
if (this.x + this.size >= width) {
this.velX = -this.velX;
}
if (this.x - this.size <= 0) {
this.velX = -this.velX;
}
if (this.y + this.size >= height) {
this.velY = -this.velY;
}
if (this.y - this.size <= 0) {
this.velY = -this.velY;
}
};
var evilCircle = new EvilCircle(
random(0, width),
random(0, height),
random(-7, 7),
random(-7, 7)
);
var balls = [];
function loop() {
// ctx.fillStyle = "rgba(0, 0, 0, 0.25)";
ctx.fillRect(0, 0, width, height);
while (balls.length < 20) {
var ball = new Ball(
random(0, width),
random(0, height),
random(-7, 7),
random(-7, 7),
randomColor(),
random(10, 20)
);
balls.push(ball);
}
for (var i = 0; i < balls.length; i++) {
balls[i].draw();
balls[i].update();
balls[i].collisionDetect();
}
requestAnimationFrame(loop);
}
loop();
</script>
</body>
</html>