screenshots.gif

<!DOCTYPE html>
<html>
<head>
    <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
    <meta name="robots" content="noindex">
    <title>io-fx01</title>
    <meta name="author" content="iowen.cn">
    <style>
        canvas { position: absolute; top: 0; left: 0; }
    </style>
</head>
<body>
<canvas id="c" width="1920" height="1040"></canvas>
<script>
    var w = c.width = window.innerWidth,
    h = c.height = window.innerHeight,
    ctx = c.getContext('2d'),
    opts = {
        len: 20,
        count: 50,
        baseTime: 10,
        addedTime: 10,
        dieChance: .05,
        spawnChance: 1,
        sparkChance: .1,
        sparkDist: 10,
        sparkSize: 2,
        color: 'hsl(hue,100%,light%)',
        baseLight: 50,
        addedLight: 10,
        shadowToTimePropMult: 6,
        baseLightInputMultiplier: .01,
        addedLightInputMultiplier: .02,
        cx: w / 2,
        cy: h / 2,
        repaintAlpha: .04,
        hueChange: .1
    },
    tick = 0,
    lines = [],
    dieX = w / 2 / opts.len,
    dieY = h / 2 / opts.len,
    baseRad = Math.PI * 2 / 6;
    ctx.fillStyle = 'black';
    ctx.fillRect(0, 0, w, h);
    function loop() {
        window.requestAnimationFrame(loop); ++tick;
        ctx.globalCompositeOperation = 'source-over';
        ctx.shadowBlur = 0;
        ctx.fillStyle = 'rgba(20,20,20,alp)'.replace('alp', opts.repaintAlpha);
        ctx.fillRect(0, 0, w, h);
        ctx.globalCompositeOperation = 'lighter';
        if (lines.length < opts.count && Math.random() < opts.spawnChance) lines.push(new Line);
        lines.map(function(line) {
            line.step()
        })
    }
    function Line() {
        this.reset()
    }
    Line.prototype.reset = function() {
        this.x = 0;
        this.y = 0;
        this.addedX = 0;
        this.addedY = 0;
        this.rad = 0;
        this.lightInputMultiplier = opts.baseLightInputMultiplier + opts.addedLightInputMultiplier * Math.random();
        this.color = opts.color.replace('hue', tick * opts.hueChange);
        this.cumulativeTime = 0;
        this.beginPhase()
    }
    Line.prototype.beginPhase = function() {
        this.x += this.addedX;
        this.y += this.addedY;
        this.time = 0;
        this.targetTime = (opts.baseTime + opts.addedTime * Math.random()) | 0;
        this.rad += baseRad * (Math.random() < .5 ? 1 : -1);
        this.addedX = Math.cos(this.rad);
        this.addedY = Math.sin(this.rad);
        if (Math.random() < opts.dieChance || this.x > dieX || this.x < -dieX || this.y > dieY || this.y < -dieY) this.reset()
    }
    Line.prototype.step = function() {++this.time; ++this.cumulativeTime;
        if (this.time >= this.targetTime) this.beginPhase();
        var prop = this.time / this.targetTime,
        wave = Math.sin(prop * Math.PI / 2),
        x = this.addedX * wave,
        y = this.addedY * wave;
        ctx.shadowBlur = prop * opts.shadowToTimePropMult;
        ctx.fillStyle = ctx.shadowColor = this.color.replace('light', opts.baseLight + opts.addedLight * Math.sin(this.cumulativeTime * this.lightInputMultiplier));
        ctx.fillRect(opts.cx + (this.x + x) * opts.len, opts.cy + (this.y + y) * opts.len, 2, 2);
        if (Math.random() < opts.sparkChance) ctx.fillRect(opts.cx + (this.x + x) * opts.len + Math.random() * opts.sparkDist * (Math.random() < .5 ? 1 : -1) - opts.sparkSize / 2, opts.cy + (this.y + y) * opts.len + Math.random() * opts.sparkDist * (Math.random() < .5 ? 1 : -1) - opts.sparkSize / 2, opts.sparkSize, opts.sparkSize)
    }
    loop();
    window.addEventListener('resize',
    function() {
        w = c.width = window.innerWidth;
        h = c.height = window.innerHeight;
        ctx.fillStyle = 'black';
        ctx.fillRect(0, 0, w, h);
        opts.cx = w / 2;
        opts.cy = h / 2;
        dieX = w / 2 / opts.len;
        dieY = h / 2 / opts.len
    });
</script>

</body>
</html>